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3d coat textura12/18/2022 ![]() ![]() It would be nice if many of the mesh prefab options that you get with a regular imported model were also available for the mesh that comes in with the. This is going to be a non-issue for pretty much everyone, but I think it's worth mentioning. ![]() This "Scale Factor" allows you to compensate for that in the engine, so that when you drag the asset in, it's local size will be displayed as 1 and will be what you would expect. Maya to Unity can have an issue where objects appear 100x larger. What I do not like is the fact that the 3D model itself does not have the "Scale Factor" property that you see if you were to import a. I am able to toggle reflections and specular highlights on each combined material after the fact within the Editor, which is nice, and you can adjust levels for occlusion, normal height, etc. This is an asset that is worth getting.Įach material I created (the model has 5 separate ones) is saved to an Albedo, Bump (Normal), and MGO layer. My 600MB file ended up compressing down to a 17MB game scene when I built it. I love that I can paint all my layers in 3D Coat and they are all combined and (mostly) look similar once imported into Unity.
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